Monday, 23 November 2015

Science Forces and Motion Videos

Teachers Involved:      
Molly DeBoer, Leila Webb, Shannon Manion, Brad Thies (ES 4th Grade Team
Sarah Carpenter, Alan Hoskin, Nathan Walker, JJ Akin    (DLC Team)


Grade/Year level: Grade 4


SAMR: Modification




Description:
Students make a video illustrating one of the forces and motion science concepts that they have been studying.  They need to explain the concept and illustrate it with both an experiment and a demonstration.


The Science Bros - Inertia from Seoul Foreign School on Vimeo.

Tips and Tricks:
It is important to ensure that students have  enough time to thoroughly cover the science concepts in class and have a clear understanding of their concept.  

Storyboard, storyboard storyboard!!! (see next section)

When filming, immediately delete footage that you don't want.  It makes it easy in the editing stage as you are not having to sift through a lot of unnecessary footage.

Use cross dissolves as the basic transitions.


Challenges:
Storyboarding:
It is important to storyboard clearly with students.  Time spent at this stage saves a lot of time in filming and editing.  You can check out storyboarding tricks and tips here.

Scripting:
If students use a script and they don't know it well, it becomes a barrier to efficient filming.  However, not having thought through the key points of what they want to say also is a barrier to efficient filming.  We would recommend students bulletpoint their key points for each frame of their storyboard and practice the delivery.


Resources needed:
  • storyboarding presentation (Pear Deck File - see DLCs)
  • Zaption storyboarding (see DLCs for link)
  • storyboarding sheet
  • science resources for experiment demonstrations
  • iPod touch or iPad for each group (approximately 3 - 4 students per group)

Associated Web Links:



Time involved
  • story boarding lesson - 1 hour + homework on zaption
  • Storyboard creating - 2 - 3 lessons (45m - hour each)
  • filming -  1 hour (students must be well planned)
  • editing -  1 - 2 hours (be aware green screening is a longer editing process)



Contact information
sarah.carpenter@seoulforeign.org



Thursday, 21 May 2015

Matching Game using Smartboard

by Eugenia Chan (Year 1, British School) Alan Hoskin (DLC, British School)


Grade/Year level: Year 1


SAMR: Modification


Description

As part of a Plant unit in Spring, Year 1 students explored the school environment for different types of plants. They repeat the exercise a few weeks later to identify changes.
Previously, students drew what they saw on a worksheet. This was developed, where students took iPads and photographed the plants to help them remember what they saw.

This idea has been taken one step further where the photos taken by the students were embedded in a Smart Notebook file to become a matching game.
This allowed the class to play the game and talk about the differences they saw in the plants that did not match as well as the changes in the plants over Spring.
The activity also allows for students to go back and review using the game.






Challenges
Students taking photos consistently and then matching them up in the document.
The logistics of taking the photos off the iPads and embedding them relatively straight forward. It would be recommended to down size the images because they were over one Mb in size.


Opportunities
Although the activity was great to have in a Smart Notebook file, the teacher would have liked it to be available on the iPad for more than one child to use independently. After playing around with HTML5 and Java options, it was found that using an existing app was the best option.
Started exploring an app called Stick Around, which has real potential throughout the school for self checking review (K - 12).

Resources needed
iPads
Smart Notebook


Time involved
Nature walk to take photos with the iPad  30 - 40 minutes
Creating the Smartboard activity 30 minutes



Contact information
eugenia.chan@seoulforeign.com
alan.hoskin@seoulforeign.com

Wednesday, 15 April 2015

Florence Nightingale in virtual reality



by Renata Prest (Year 2 teacher) and Alan Hoskin (Digital Literacy Coach)


Grade/Year level: Year 2


SAMR

Modification


Description

The purpose of this project was for students to take what they had learned about Florence Nightingale and write a script about an important event in her life. They were arranged in groups of 2 - 4 students depending on the number of characters needed for the scene.
This fulfilled the writing task they were working on as well as practicing to speak in front of an audience.
Once the script was checked and the actors had practiced their parts, they were filmed in front of a green scene so images from Florence's life or pictures of Victorian scenes could be inserted.

Originally the filmed scenes were going to be edited in iMovie and then placed up on Haiku for the students and parents. Alan had seen an app called Aurasma demonstrated at a conference that would allow objects to trigger the playing of content such as video clips from an iPad.
The scenes chosen for the iMovie back drops were printed and became the triggers for the students movies making it look like they were performing in the picture.
This allowed the pictures to be displayed on the wall along with questions for students to answer. With the iPad in hand students could answer the questions by hovering the iPad over the picture (with the Aurasma app open) and a movie (or Aura) would play.

Challenges
The part that took the longest was writing the script. More time needed to be attached to this part of the process to get quality writing.

Opportunities
The use of the Aurasma app adds a new dimension to viewing displays. How easy it was for students to move from one scene to the next allowed for review of answers. The app and associated website is free allowing teachers to setup Aurasma quickly and easily on their iPads as well as the use of Aurasma Studio on the web for making content accessible to school iDevices as well as parent devices.

Resources needed
iMovie with green scene feature (on school Mac machines and iPads)
Green Screen materials available in ES, BS and MS
Aurasma app (for iDevice and Android) free to play Auras
Aurasma Studio, web based, free subscription

Time involved
Writing the script - 1 hour
Practising - 20 minutes
Filming - 40 minutes
Editing - 3 hours
Creating for the Aurasma app (first time) - 3 hours

Contact information
Renata Priest: renata.prest@seoulforeign.com
Alan Hoskin: alan.hoskin@seoulforeign.com