Thursday 21 May 2015

Matching Game using Smartboard

by Eugenia Chan (Year 1, British School) Alan Hoskin (DLC, British School)


Grade/Year level: Year 1


SAMR: Modification


Description

As part of a Plant unit in Spring, Year 1 students explored the school environment for different types of plants. They repeat the exercise a few weeks later to identify changes.
Previously, students drew what they saw on a worksheet. This was developed, where students took iPads and photographed the plants to help them remember what they saw.

This idea has been taken one step further where the photos taken by the students were embedded in a Smart Notebook file to become a matching game.
This allowed the class to play the game and talk about the differences they saw in the plants that did not match as well as the changes in the plants over Spring.
The activity also allows for students to go back and review using the game.






Challenges
Students taking photos consistently and then matching them up in the document.
The logistics of taking the photos off the iPads and embedding them relatively straight forward. It would be recommended to down size the images because they were over one Mb in size.


Opportunities
Although the activity was great to have in a Smart Notebook file, the teacher would have liked it to be available on the iPad for more than one child to use independently. After playing around with HTML5 and Java options, it was found that using an existing app was the best option.
Started exploring an app called Stick Around, which has real potential throughout the school for self checking review (K - 12).

Resources needed
iPads
Smart Notebook


Time involved
Nature walk to take photos with the iPad  30 - 40 minutes
Creating the Smartboard activity 30 minutes



Contact information
eugenia.chan@seoulforeign.com
alan.hoskin@seoulforeign.com

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